top of page
PC Gaming Setup

Educaplay

Website Link: https://www.educaplay.com/

​

​

​

​

 

 

 

Full Description

Educaplay is a free online platform that allows teachers to

create and customize various educational games. Teachers

can choose from 17 game types, such as crosswords, quizzes,

and matching games, and share them with their students

without using other software. Teachers can also track the student’s

performance and progress through reports and challenges. The

games can be embedded on a website or shared via a link. No registration is required for players, and their scores can be found in the report section. Teachers can also use and adapt any of the 5 million games already available on the platform. The scores can be integrated with different learning management systems, such as Google Classroom, Moodle, Canvas, and Blackboard. 

​

Classroom Implementation & Educational Rationale

I have used Educaplay to create a match game for grade 8 general science class, where students have to match pairs of items that are related to each other. For example, I created a fun and interactive quiz about eukaryote cells vs prokaryote cells, which are two different kinds of cells that have different structures and functions.

To create a Match game about eukaryote cells vs prokaryote cells, I first chose the language, the difficulty level, and the appearance of the game. Then I added a pair button and wrote several pairs of items that are related to eukaryote cells or prokaryote cells. For example, “Nucleus” and “Eukaryote” or “Peptidoglycan” and “Prokaryote”. Once the game was published, I copied the link and embedded the code, then I integrated my game with Google Classroom or Microsoft Teams.

Some of the benefits that students can get from playing a Match game about eukaryote cells vs prokaryote cells are:

  • They can review and reinforce their knowledge of the basic concepts and differences between the two types of cells.

  • They can practice their memory and recognition skills by matching pairs of items that are related or belong to the same category.

  • They can increase their motivation and engagement by playing a game that is fun, interactive, and challenging.

  • They can get immediate feedback and explanations for their matches, which can help them correct their mistakes and improve their understanding.

 

Connections to Research

​Cuenca’s study examined how Information and

Communication Technologies (ICT) can be

effectively integrated into the teaching-learning

process. It also found that ICT can enhance

educational outcomes by enabling a transformative

approach to learning. This research reports the

findings of a study that implemented the EducaPlay

educational platform and developed interactive learning resources to support the Computer Science Baccalaureate curriculum. (Cuenca et al., 2021).

 

Graça et al. (2021) conducted research on the use of EducaPlay educational platform to create various interactive activities, such as crosswords, word searches, presentations, and evaluations, that can be applied at any stage of the lesson. They found that the platform provided a flexible, dynamic, and playful environment that fostered motivation, creativity, and interaction among students, as well as adapted to their learning pace. Moreover, the platform facilitated the development of meaningful learning and the integration of technologies in a practical way. The research also showed that the platform enabled the acquisition of curricular knowledge, as well as the enhancement of skills, values, and attitudes that are aligned with the 21st-century student profile. Therefore, the research suggested that digital technologies, such as digital platforms, should be considered and incorporated into educational practices as pedagogical tools that enrich the learning process and stimulate self-confidence, skills development, knowledge comprehension, reflection, and argumentation in communication, and other vital skills for the future citizen (Graça et al., 2021)

​

Reference

Cuenca Gallegos, E., Armijos Carrion, J., & Cevallos, J. (2021). Implementation of Educaplay to strengthen the learning-teaching process of the baccalaureate students. ResearchGate.

 

Graça, V., Quadro-Flores, P., & Ramos, A. (2021). The integration of the digital platform Educaplay in interdisciplinary paths in the 1st and 2nd basic education cycles. Athens Journal of Education, 8(3), 377-394.

> Full Description
> Classroom Implementation & Educational Rationale
> Connections to Research
> Reference
image.png
image_edited_edited.png
image.png
bottom of page