Digital Learning Portfolio

Blooklet

Website Link: www.blooket.com (host here)
play.blooket.com (enter room code here)
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Full Description
Blooket is an online application that uses simple
and competitive games to assess and
consolidate students’ learning. Educators can
create sets of multiple choice or short answer,
adjust time limit per question, and generate
room codes for students to use to begin answer
ing the questions. One particularly great aspect
about Blooket is the game themes that it offers.
It has a multitude of fun, engaging themes, from
Gold Quest, Monster Brawl, Battle Royale, Tower Defense to Racing. Students can compete while answering questions, and can use “moves'' to slow down others’ progress. Some themes are more suitable for larger classes, while others are more suitable for smaller groups.
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Classroom Implementation & Educational Rationale
The benefit to using Blooket is that it incorporates
gamification, which is something enjoyed by the
vast majority of students, and can provide a great
boost to learning outcomes. Blooket can be used
for formative assessment and student
consolidation at the end of lessons, for example,
a teacher could create a set of 10 questions,
including lower thinking and higher thinking
questions, to gauge student learning and
progress at the end of. For example, a lesson on homogeneous/heterogeneous mixtures (e.g. what are homogeneous and heterogeneous mixtures, what are some examples of homogeneous/heterogeneous mixtures?). Blooket may be less ideal for summative assessments as the gaming aspects may distract for students and the student-to-student interaction may not be appropriate either for a formal summative assessment.
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Connections to Research
Blooket is a fun game to supplement instruction with. Many educators teaching K-12 have realized the benefits of using games as learning tools to increase student engagement and interest (Pastore & Falvo, 2010). Pre- and in-service teachers both see the value of games in learning. However, only half intend to actually implement gamification in their classrooms (Pastore & Falvo, 2010). Blooket can be used for distance learning as it doesn’t require the physical presence of participants, and it allows for maximum customization (Johnson, 2021).
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Reference
Johnson, E. (2021, August 9). How to use Blooket to play online games with your students. We Are Teachers. https://www.weareteachers.com/blooklet-how-to/
Pastore, R. S., & Falvo, D. A. (2010, October). Video games in the classroom: Pre- and in-service teachers’ perceptions of games in the K-12 classroom. https://www.itdl.org/Journal/Dec_10/article05.htm
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Provided By Mary Lu
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